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The king of fighters 98
The king of fighters 98












the king of fighters 98

It doesn't knock down grounded opponents, though, so don't use it as a reversal against them. You'll be better off avoiding using it.ĭ version also has only a few invincibility frames at startup, but after those it has several autoguard frames and its hitbox makes it a decent antiair.

  • Rocket Tackle (dp + K) - B version is pretty useless as an anti-air (and overall), and has only a couple of invincibility frames at startup.
  • Has autoguard frames while he leans back (after the first 5 startup frames, before he tackles). B version is faster and goes a shorter distance, D version has a long startup and travels a longer way.

    the king of fighters 98

    Hyper Tackle (hcf + K) - Not terrible, but only if used sparingly.It doesn't do very good damage and it's ridiculously unsafe. Brian Tornado (hcf + P) - Brian's Psycho Crusher.An easy way to do this is to do f, dp + C. In EXTRA mode, if you do it during the starting frames (when he's going up, before he reaches maximum height) of a dash, Brian will do a very safe and useful arc that will hit your opponent in the head area and go to the other side of the screen it can even crossup. If you successfully pull a crossup, follow up with the Brian Hammer string of your choice.

    the king of fighters 98

    To use it as a crossup, do it just as you start to descend in your jump. Once you've learned how it works, you can fly in pretty much any way you please. Running and short jumping sends him shooting forward with little vertical range, while tigerkneeing it sends him flying clear off the screen and covering ridiculous distance. Trades with or snuffs damn near everything, is quite safe, and flies in different ways depending on how you're jumping.

  • Screw Body Press (qcf + P in air) - One of the biggest bullshit moves in 98, this is Brian's bread and butter.
  • b or f + D - Breakable, forward knockdown, back turned, rollableĬ throw preferred since you recover from it faster, I guess.
  • b or f + C - Breakable, forward knockdown, back turned, rollable.
  • Like most moves of this type it stuns a lot, and in EXTRA mode you can do a dash infinite with it. Can work really well as a short jump attack. Smashes other jumpers down to the ground, does good damage. Use this any time the screw body press is impractical (too little range).














    The king of fighters 98