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It doesn't knock down grounded opponents, though, so don't use it as a reversal against them. You'll be better off avoiding using it.ĭ version also has only a few invincibility frames at startup, but after those it has several autoguard frames and its hitbox makes it a decent antiair.
Hyper Tackle (hcf + K) - Not terrible, but only if used sparingly.It doesn't do very good damage and it's ridiculously unsafe. Brian Tornado (hcf + P) - Brian's Psycho Crusher.An easy way to do this is to do f, dp + C. In EXTRA mode, if you do it during the starting frames (when he's going up, before he reaches maximum height) of a dash, Brian will do a very safe and useful arc that will hit your opponent in the head area and go to the other side of the screen it can even crossup. If you successfully pull a crossup, follow up with the Brian Hammer string of your choice.
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To use it as a crossup, do it just as you start to descend in your jump. Once you've learned how it works, you can fly in pretty much any way you please. Running and short jumping sends him shooting forward with little vertical range, while tigerkneeing it sends him flying clear off the screen and covering ridiculous distance. Trades with or snuffs damn near everything, is quite safe, and flies in different ways depending on how you're jumping.
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